![]() When I was a kid I used to love those illustrated medieval picture books and Oblivion was like them but simulated. When I was 12, Oblivion was like a dream come true- a high fantasy world with knights and castles that I could be a part of. I can connect with its bloom filled forests and potato faced characters voiced by the same five voice actors in a way I never could with Skyrim. Oblivion is the worst of the three modern elder scrolls games but I don't care because it was my first one. I tried Dynamic Oblivion Combat this year which is pretty good and much easier to handle and install than the older combat overhauls, since its implementation works much the same way as Maskar's overhaul using unintrusive dynamic script injections. There's also been a few new mods covering combat released this year which I don't think are covered by Sinitar's guide yet. ![]() ![]() Maskar and Oscuro's are basically all you should need as they cover the same ground, are easy to install and it's infinitely more stable than FCOM which even when properly installed (which is an ordeal in itself) is basically held together with duct tape and bubblegum. Maskar's overhaul came out years after that and basically does the same thing as most of these other overhauls that haven't seen updates in forever. What it did was try and integrate all the major conflicting overhauls at the time like Martigen's Monster Mod and Warcry which was around the late 00s and early 10s. AFAIK it's utterly decrepit at this point.
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